Expedite rule means a special rule that speeds up very long games. Officials apply this rule after extended slow rallies. The rule usually begins after ten minutes of play. Players must finish points more quickly afterward. The receiving player wins the point after thirteen returns. This rule encourages attacking play during slow matches. Defensive rallies often trigger the expedite rule. Umpires announce the rule clearly before applying it. Both players must follow the new rally limit. The server still begins each point normally. However rallies cannot continue endlessly after activation. Attackers often increase pressure to avoid long exchanges. Defensive players must also adapt strategy quickly. Spectators benefit from faster game progress. Tournament schedules depend on time control rules. During a long defensive rally both players exchange many chops. The rally continues for an unusually long time. The umpire later activates the expedite rule. In the next rally the receiver returns the ball thirteen times. The receiver immediately wins the point after the thirteenth return. Players often change tactics under this rule. Strong attacks become more valuable during rallies. Strategic adjustments help players avoid automatic point loss.
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